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If at First You Don't Succeed: Helping Players Make Progress In Games With Breaks and Checkpoints

Talkat CHI PLAY 2023 · 2023-10-10..10-13· [game-development]
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Study of a side‑scroll platformer (running, jumping, wall jump, grapple) compares four conditions in a 2x2 design: none / breaks / checkpoints / both; checkpoints appear as save‑point yellow flags and breaks are 10‑second post‑failure breaks. Both checkpoints and breaks significantly increase levels completed during training, breaks and checkpoints each reduce time spent stalled and regressions, and the combination produces the largest training gain; neither intervention reduces transfer or one‑week retention, so progress aid does not hinder learning.

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