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Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication

Talkat CHI PLAY 2023 · 2023-10-10..10-13· [developer-experience]
name:Joseph Tu
links:none on file
links:none on file
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slides:none on file

Study uses the gamified Gather platform to compare four channels: audio-only, audio+video, audio+avatar, and audio+video+avatar, with UES scores and semi-structured interviews. Quantitative UES shows no significant differences across channels, while thematic analysis finds video boosts engagement but raises self-consciousness and avatars increase presence and representation. Results claim channel combinations can increase or leave engagement neutral, and the work identifies three collaborative roles — facilitators, observers, and space architects.

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