~/talk

Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games

Talkat CHI PLAY 2023 · 2023-10-10..10-13· [accessibility, design-collaboration]
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Research maps customizable accessibility options across PC, Console, Mobile and VR using Interactive Process Modelling (IPM), cataloging concrete features like subtitles, controls remapping, language settings and showing an example from The Stanley Parable: Ultra Deluxe. Method combines IPM-based feature maps, interviews with game designers and gamers with disabilities, and planned focus groups; outcome is a design framework that claims to guide creation of customizable accessibility options. Project is work-in-progress so the framework is proposed and unvalidated rather than proven.

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