~/talk

How to make your mobile games more accessible to people with disabilities

Talkat Pocket Gamer Connects Vancouver 2016 · 2016-06-28..06-29· [accessibility]
slides:none on file

Argues that accessibility yields both human benefit and market size—cites ~18% with disabilities, ~8% of men colorblind, higher rates over 65—and shows actionable fixes: use VoiceOver and native UI labels, add a contrast slider (implemented in 15 minutes) to separate foreground/background, provide customizable subtitles like Netflix, and offer button remapping/touch-anywhere controls (Need for Speed) so a player with profound motor impairment can play. Notes Into the Dead added alternate controls and saw roughly equal use across options (~25% each). Mentions gameaccessibilityguidelines.com.

AI-written summary · about

  1. 0:00Game accessibility intro
  2. 1:59Disability and barriers
  3. 3:02Accessibility benefits and market
  4. 4:25Disability groups overview
  5. 5:49Vision accessibility
  6. 8:16Hearing via subtitles
  7. 12:10Mobility and controls
  8. 17:09Game Accessibility Guidelines
  9. 17:30Aging and long-term accessibility
  10. 18:33Q&A
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