How to make your mobile games more accessible to people with disabilities
summary
Argues that accessibility yields both human benefit and market size—cites ~18% with disabilities, ~8% of men colorblind, higher rates over 65—and shows actionable fixes: use VoiceOver and native UI labels, add a contrast slider (implemented in 15 minutes) to separate foreground/background, provide customizable subtitles like Netflix, and offer button remapping/touch-anywhere controls (Need for Speed) so a player with profound motor impairment can play. Notes Into the Dead added alternate controls and saw roughly equal use across options (~25% each). Mentions gameaccessibilityguidelines.com.
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chapters (10)
- 0:00Game accessibility intro
- 1:59Disability and barriers
- 3:02Accessibility benefits and market
- 4:25Disability groups overview
- 5:49Vision accessibility
- 8:16Hearing via subtitles
- 12:10Mobility and controls
- 17:09Game Accessibility Guidelines
- 17:30Aging and long-term accessibility
- 18:33Q&A
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