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Trends in mobile game brands and branding

Talkat Pocket Gamer Connects Vancouver 2016 · 2016-06-28..06-29
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name:Dan Box
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Panel lays out what actually works: licensed games need passion and fit with the audience, not just a brand slap, and activation from the brand and marketing spend to reduce high CPI. Examples: Kim Kardashian game scales, Katy Perry doesn’t repeat it, Family Guy and The Simpsons succeed as content-rich tie‑ins, World of Tanks and sports titles need authentic licenses. Practical limits include soft launch leaks within 20 minutes and cashflow terms like royalties paid every 60 90 180 days.

AI-written summary · about

  1. 0:00Introduction
  2. 3:15Big brands in mobile games
  3. 8:57Brand partnership criteria
  4. 13:12Brand license risks
  5. 17:45Brand localization
  6. 21:59Advice for developers
  7. 27:16Business terms and value
  8. 29:44Game brands mainstream
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