What's the state of VR gaming in 2016 and beyond
summary
2016 is framed as hype for 2017–18 with developers experimenting across headsets: HTC Vive and Oculus drive PC-based dev while mobile sees 1 million Gear VR users and Android platforms gearing up; setup remains painful—one team reports 3 hours, two engineers to get a Vive running—which favors plug‑and‑play consoles. PlayStation VR promises local asynchronous multiplayer (headset player vs. TV players) and indies keep opportunity to iterate. Medical and training apps already ship—900 hospitals using VR for surgical training—and companies like BioDigital and SIMEX show real non‑gaming ROI.
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chapters (12)
- 0:00Intro
- 1:36Whats the state of VR in 2016
- 4:45Rocky launches
- 7:42Is it a good time to be in VR
- 11:44Mobile VR
- 14:08PSVR
- 16:29Future of PSVR
- 17:53Local asynchronous multiplayer VR
- 19:45Social VR
- 21:53China
- 25:26Applications
- 29:11Final Questions








