How The Walking Dead mobile game was brought to life
summary
IUGO, Skybound and Scopely build a free‑to‑play mid‑core RPG called Walking Dead: Road to Survival that marries a turn‑based battle system with serialized storytelling, using Woodbury and the Governor novels to add new missions and limited‑time events. Live ops and alliance PvP scale the game over time, Telltale characters (Clem, Kenny) appear as crossover units, analytics and iterative failures tune retention, and the result is commercial success with 20 million downloads, top‑chart placement and Woodbury side stories driving repeat play.
AI-written summary · about
chapters (4)
related talks
19m5 things Next Games learned from The Walking Dead: No Man’s Land
26mAudience-Driven Entertainment as the Next Frontier in Gaming
10mBoard games and mobile games – The perfect union
34mBuilding a Mobile Game Without an Engine, a Budget, or a Clue
20mFrom Reigns to Game of Thrones
20mGame design for incentivising players
54mHow About a Game... A Short Session of Rails' Adventurers?
25mGolf Clash – The power of infectious gameplay
