~/talk

Building a Mobile Game Without an Engine, a Budget, or a Clue

Talkat droidcon London 2025 · 2025-10-30..10-31· [game-development, android]
links:none on file
slides:none on file

Builds a one‑hand mobile RPG in native Kotlin without Unity or a backend, using Mapbox for the map, XML UI now migrating to Compose, AI plus Fiverr for art (icons cost €7, trailer €30), and Juny AI for large migrations. Ships with offline persistence, optional ads in shops and modest IAPs, gains ~40,000 downloads and ~3,000 monthly active users at peak, holds ~4‑star rating, and keeps total spend near €100 while iterating on tutorials, combat, and community features.

AI-written summary · about

  1. 0:00Introduction
  2. 1:50Overcoming fear
  3. 3:55Time management
  4. 6:29Android native
  5. 7:56Against game engines
  6. 9:02Game concept & MVP
  7. 10:27UI & Mapbox
  8. 12:35Roadmap & features
  9. 13:19Soldier module
  10. 15:04Adding animations and battle improvements
  11. 16:28Data models & inventory
  12. 17:32Outsourced graphics
  13. 19:18Game lore & story
  14. 21:05Monetization & community
  15. 23:53Play Store prep
  16. 24:58Launch & feedback
  17. 26:45Community & plans
  18. 27:49UI modernization
  19. 28:32Lessons learned
  20. 30:16Kids & second game
  21. 32:44Start your own
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