So I tried to port my app to Android XR 🕶️
summary
Porting an existing cloud phone app to Android XR with Compose XR + Android XR (alpha) proves partly successful: core UI runs in XR using panels, orbiters and a subspace, navigation benefits from single-activity Compose architecture, but gaps surface — app is only 19% Compose, lacks large-screen support, APIs are unstable (alpha8 breaks), emulator is limited (no hand tracking), and a real Galaxy XR headset is pricey (~€1,800). Practical wins: movable/resizable panel policies and quick iteration when components are isolated; expect extra work for polishing.
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chapters (9)
- 0:00Android XR porting journey
- 1:07What is XR
- 4:42XR timeline at Google
- 8:20XR app design
- 13:46First XR project setup
- 18:53Live XR components demo
- 23:13Porting app experience
- 35:59XR future takeaways
- 40:14Q&A hardware
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