~/talk

Instant XR: Just Add Browser

TalkinDutchat FrontMania 2018 · on Friday, 2018-11-16· [webxr, web-platform]
slides:none on file

Demonstrates delivering full XR experiences instantly via a URL in the browser on Android, iOS and desktop, with a companion app already available. Uses A-Frame, WebGL/WebXR shims, Unity for assets and the Amazon Sumerian editor to build drag-and-drop scenes; demos include training simulations, real-estate previews, shared social AR and streaming a laptop screen into a headset. Also discusses practical limits such as stereo doubling rendering cost, mobile framerate issues, and Hololens hardware cost (~€1000).

AI-written summary · about

  1. 0:00Instant XR and browser dev
  2. 3:34Instant XR apps in browser
  3. 7:26Real-world XR apps and social
  4. 10:59XR for real estate
  5. 12:28XR hardware evolution
  6. 15:15Standalone headsets and MR
  7. 17:23Game engines for XR
  8. 21:20WebGL and XR rendering
  9. 25:02XR with JS and XML
  10. 27:11XR with components
  11. 31:55User interaction in XR
  12. 35:29Animating objects in XR
  13. 37:00XR prototyping libraries
  14. 38:46Amazon Sumerian training
  15. 40:50Voice-controlled XR
  16. 41:12Start XR development
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