Instant XR: Just Add Browser
summary
Demonstrates delivering full XR experiences instantly via a URL in the browser on Android, iOS and desktop, with a companion app already available. Uses A-Frame, WebGL/WebXR shims, Unity for assets and the Amazon Sumerian editor to build drag-and-drop scenes; demos include training simulations, real-estate previews, shared social AR and streaming a laptop screen into a headset. Also discusses practical limits such as stereo doubling rendering cost, mobile framerate issues, and Hololens hardware cost (~€1000).
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chapters (16)
- 0:00Instant XR and browser dev
- 3:34Instant XR apps in browser
- 7:26Real-world XR apps and social
- 10:59XR for real estate
- 12:28XR hardware evolution
- 15:15Standalone headsets and MR
- 17:23Game engines for XR
- 21:20WebGL and XR rendering
- 25:02XR with JS and XML
- 27:11XR with components
- 31:55User interaction in XR
- 35:29Animating objects in XR
- 37:00XR prototyping libraries
- 38:46Amazon Sumerian training
- 40:50Voice-controlled XR
- 41:12Start XR development
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