State of WebXR: What do You Need to Know Today?
summary
Clear claim: the web can deliver production mixed reality now using A-Frame and WebXR APIs with no vendor lock‑in. Demos include a browser tilt‑brush clone, Amnesty 360° war scene, a neural‑net sketcher that fetches models from Google Poly, and live Mozilla Hubs rooms — all running in Firefox Reality and mobile browsers with acceptable performance. Solutions shown: markerless WebAR via ARCore/ARKit bridging, cloud persistence and social syncing, and simple five‑line prototypes that actually work on phones and headsets.
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chapters (29)
- 0:00Introduction
- 0:53History
- 3:14Problems
- 4:02Virtual Reality
- 6:04Instant
- 7:09Supported Browsers
- 7:37Disclaimer
- 8:01Hello World
- 8:17Codepen
- 10:12Wave
- 10:28FM
- 11:58Amnesty International
- 12:37Data 3D
- 13:04Mixed Reality
- 13:53Challenges of Augmented Reality
- 14:17Simple Augmented Reality
- 15:29Display Technology
- 16:22Web Mixed Reality
- 16:49Augmented Reality
- 17:13WebXR Platform
- 18:38Neural Net
- 19:19Social Applications
- 20:14Mozilla Social Hub
- 20:51Performance
- 21:39Firefox Reality
- 22:46Hyper High Performance Graphics
- 23:13Ideal Platform
- 24:37More Information
- 25:05Shoutouts
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