~/talk

Writing Virtual and Augmented Reality Apps with Web Technology

Talkat You Gotta Love Frontend Conference 2018 · on Friday, 2018-05-25· [webxr, web-platform]
slides:none on file

Shows how to run 3D apps in the browser using WebGL, the unstable WebXR Device API (replacing WebVR) and libraries like A-Frame and ReactVR, with a claim of “two times the pixels” on some phones. Demonstrates concrete code: requesting XR sessions, frame types head-model, eye-level, stage, WebGL layers, a magic‑window fallback and the WebXR polyfill. Builds A‑Frame components (an intersection marker that turns red/green and an AR pet placed via raycast) and uses Web Speech API for animation. Covers progressive enhancement and specific comfort fixes to avoid simulation sickness.

AI-written summary · about

  1. 0:00Start
  2. 6:37Request a XR Devices
  3. 7:31Check XR Session Support
  4. 8:18Request a XR Session
  5. 8:58Start a XR Session
  6. 11:08Setup an XRLayer
  7. 11:51Start the Render Loop
  8. 12:26Exit the WebXR Session
  9. 13:48Fallback: Magic Window
  10. 16:14Progressive Enhancement
  11. 17:24Using Markerless AR Today
  12. 19:26Markerless AR with A-Frame
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