Making Fun: Building Your First Mobile Game On the Side
summary
Makes a concrete claim: a playable mobile game can launch in under three months by spending 8–10 hours per week, using Unity for engine work and Firebase analytics plus Unity Analytics for funnels and retention. Builds a simple falling-ingredient mechanic (learned from a bowling-ball tutorial), shops art on Fiverr, and aims to launch in 12 weeks rather than polish forever. First release, Milk Tea Mania, ships with bugs but validates the idea; the follow-up Boba Story becomes the popular, working product that reaches millions.
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chapters (12)
- 0:00Introduction and background
- 0:40The journey to game dev
- 2:48Concept and inspiration
- 4:23Refining your game theme
- 5:36Choosing a game engine
- 8:05Scaling down for success
- 9:58Feature planning and scoping
- 11:03Learning and tutorials
- 12:13Developing a workflow
- 13:46Execution and scheduling
- 15:10Assets and outside help
- 16:52Launching and iterating
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