~/talk

The Publishing Checklist for Launching a #1 Mobile Game

Talkat Games Gathering 2020 · 2020-12-03..12-06· [game-development]
links:none on file
slides:none on file

CrazyLabs shares a concrete publishing checklist: run CTR video tests before building, then CPI and day‑1 retention checks; use a self‑serve click dashboard and publisher hubs for fast iteration. Examples: acrylic nails posts >10% CTR, $0.05 CPI and 37% day‑1 retention at launch, still in top‑20 months later; ASMR slicing hits $5M revenue in seven weeks. Teams of 2–5 (designer, dev, 3D artist) prototype dozens of videos to find the one that scales.

AI-written summary · about

  1. 0:00Intro
  2. 1:10Doom and Click Nails
  3. 2:06Introduction
  4. 3:52Best Case Scenario
  5. 6:48Five Tips
  6. 14:43Why is it a business
  7. 16:31Its all about the core
  8. 18:05Success story
  9. 19:44TikTok
  10. 21:30Acrylic Nails
  11. 23:16Live Ops
  12. 25:12Hubs
  13. 25:55Click Dashboard
  14. 26:21Summary
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