Join the Dark Side: Backstage of Character Creation
summary
A character artist lead explains the behind-the-scenes pipeline for creating game characters, covering how to build an effective workflow, where to find ideal reference images and how to produce references yourself. The talk also discusses using chromatic key techniques and the other team roles involved in a project called Hidden City.
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chapters (10)
- 0:00Start
- 7:31Examples of mood boards
- 9:38Examples of ref boards
- 13:06Examples of working with references
- 17:45Examples of working with textures
- 21:12Choosing the character's palette
- 24:16Preliminary sketch
- 25:07Basic shapes
- 26:13Working with tone, color, and light
- 27:13Design options
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