~/talk

Publishers in the Age of F2P: Can It Actually Work?

name:Asi Burak
links:none on file
slides:none on file

Argues that traditional prelaunch deals fail for mobile F2P and instead pursues progressive publishing: sign live games, run targeted UA and monetization tests, then move to co‑dev or acquisition. Built tools include Dora (UA bidding), Gondola (LTV pricing/offer optimization) and a creative automation pipeline; raised a $132M UA fund. Claims typical lifts of 5–10x; gives one case where a one‑person game grows from $20K/month to $700K/month and surpasses $10M lifetime, later bought.

AI-written summary · about

  1. 0:00Intro
  2. 7:52Why traditional publishing doesnt work
  3. 11:12What progressive publishing means
  4. 18:08Sourcing games
  5. 19:42Technology
  6. 22:12CoDevelopment
  7. 23:01Acquisitions
  8. 23:28Portfolio
  9. 26:33Partnerships
  10. 29:18Genres
  11. 32:29Risk
  12. 35:28Live Scaling
  13. 35:53User Acquisition Fund
  14. 36:47What do you need
  15. 37:27Creative
  16. 38:01Videos
  17. 38:41Meeting Developers
  18. 39:31Feebased deals
  19. 39:59Case studies
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