~/talk

Shaking Up Publishing For Living Games

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Fundamentally Games reframes publishing around live ops: the company runs a UA testing program, funds user acquisition for those tests, and only greenlights launch when data hits KPI-based milestones (day‑1/day‑7 retention, ROAS, NPS). The workflow ships scouting → screening report → readiness fixes → market tests → launch → scaled live ops; heads of terms are public and transparent. Initial model avoids dev funding, localization and QA, and instead bundles publishing, live ops, community and UA into a flexible full‑service offer.

AI-written summary · about

  1. 0:00Introduction
  2. 2:10Who are you
  3. 6:08How we started working together
  4. 7:51Biggest challenges faced by developers
  5. 8:59Looking at the market
  6. 9:45Data is key
  7. 12:03Solid monetization and economy design
  8. 14:02Live Ops
  9. 15:20What is Live Ops
  10. 18:32What are the problems
  11. 19:25What a publisher of living games should do
  12. 21:59Inspiration from other publishers
  13. 23:23Publishing and User Acquisition
  14. 27:25Long Term Relationships
  15. 28:21Sharing Knowledge
  16. 30:55Supporting Developers
  17. 33:06Evaluation
  18. 33:50Readiness
  19. 36:02UA Testing
  20. 37:43Launching
  21. 38:03Scaling
  22. 39:10Challenges
  23. 41:36Questions
  24. 41:50Pitching
  25. 42:45KPIs
  26. 45:16Early Access
  27. 46:35Playable
  28. 47:06The Report
  29. 51:15Multiplayer
  30. 52:20Contacting Publishers
  31. 53:43Demo Mistakes
  32. 56:41Prototypes
  33. 57:41Your game is your game
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