~/panel

Indie Publisher Q&A Panel

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Publishers see pitches every 30 minutes and want concrete proof: a playable demo or keys, short trailer (20–30s) and visuals first, plus a stated funding range (from low five figures up to $2–3M) so they can triage quickly. Expect to hand over code or a build, name a budget and deadline, and provide embed a GIF or trailer and Gantt chart and milestone schedule. Have a senior contact, rehearse a 30-second pitch, and be honest.

AI-written summary · about

  1. 0:00Introductions
  2. 3:38Effective pitching tips
  3. 10:08Working with publishers
  4. 12:33Common pitching mistakes
  5. 15:51Improving developer pitches
  6. 23:24Early development strategies
  7. 33:48Due diligence and planning
  8. 41:51Differentiation in games
  9. 48:21Handling project changes
  10. 56:49Solo dev and trailer tips
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