A Post-Mortem to Pivoting and Launching an Indie Xbox Game During the Pandemic
summary
A two-person indie pivots a local couch multiplayer into a live online Xbox arena, implements Photon + PlayFab backend for real-time sync, matchmaking, leaderboards and a purchasable in‑game economy, integrates the XDK and Xbox friend/invite flows, hits performance issues fixed by removing a problematic shader, is rejected four times during ID@Xbox certification (thermal shutdown, invites, lobby join, achievements), launches on Xbox with Twitch streams and a Trello-driven roadmap.
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chapters (10)
- 0:00Start
- 13:02Playfab
- 17:51Xbox Developer Forums
- 18:36Online Invites
- 21:05Release Candidate
- 22:43Friend Invites
- 23:49Post Launch
- 28:39Closing Thoughts
- 41:26Did You Set Up any Build Processes or Testing Processes To Streamline the Submissions
- 42:33Advice for First-Time Developers
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