~/talk

A Post-Mortem to Pivoting and Launching an Indie Xbox Game During the Pandemic

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A two-person indie pivots a local couch multiplayer into a live online Xbox arena, implements Photon + PlayFab backend for real-time sync, matchmaking, leaderboards and a purchasable in‑game economy, integrates the XDK and Xbox friend/invite flows, hits performance issues fixed by removing a problematic shader, is rejected four times during ID@Xbox certification (thermal shutdown, invites, lobby join, achievements), launches on Xbox with Twitch streams and a Trello-driven roadmap.

AI-written summary · about

  1. 0:00Start
  2. 13:02Playfab
  3. 17:51Xbox Developer Forums
  4. 18:36Online Invites
  5. 21:05Release Candidate
  6. 22:43Friend Invites
  7. 23:49Post Launch
  8. 28:39Closing Thoughts
  9. 41:26Did You Set Up any Build Processes or Testing Processes To Streamline the Submissions
  10. 42:33Advice for First-Time Developers
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