~/talk

Self Publishing Your Game On Consoles

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Self-publishing a console game over eight years while holding day jobs produces a finished title shipped to Xbox One, PS4, Switch and Steam; marketing focuses on building small local shows contacts, using Twitter/YouTube clips and short-form video, and leaning on console account reps and platform programs. Expect certification to surface obscure platform-only bugs, prepare six to eight months of launch planning, and know that a games with gold berth can flood servers overnight — plan QA and scalables accordingly.

AI-written summary · about

  1. 0:00Decoy Games origin story
  2. 1:48Self-publishing philosophy
  3. 4:29Building industry relationships
  4. 8:01Maximizing conference success
  5. 11:33Virtual networking strategies
  6. 14:05Console platform strategy
  7. 17:54Navigating platform demand
  8. 20:30Discoverability and marketing
  9. 23:46Brand building and PR
  10. 26:45Marketing channel selection
  11. 30:22Post-launch support
  12. 33:12Overcoming technical challenges
  13. 37:34The reality of certification
  14. 40:03Planning a successful release
  15. 43:50Reflecting on the journey
  16. 47:47Working with family and growth
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