~/talk

Kickstarter AMA: Live with Anya Combs!

links:none on file
slides:none on file

Defines success by creator goal not dollars, notes about 70% of pledges come from your existing community, recommends roughly a 5,000-person audience for a $50k goal at ~$20 price, and requires 30 seconds of gameplay in the project video. Campaigns run about 30–35 days, post updates every other day, keep a 30‑day prelaunch (10 followers makes the count visible) and expect ~12% conversion from prelaunch interest to backers.

AI-written summary · about

  1. 0:00Intro
  2. 1:45How do you define success
  3. 4:35How has the pandemic affected the video game section
  4. 5:50Is the number of projects on Kickstarter up or down
  5. 7:55What are the takeaways of how crowdfunding space has synthesized the new expanded gaming demographics
  6. 10:00Have we seen a growth in the number of people back in gamer projects
  7. 11:40How important is a prebuilt community
  8. 14:05How important is it to show your face and studio
  9. 14:55New countries
  10. 15:25How to get funded
  11. 17:20Freetoplay games
  12. 18:20NFTs and blockchain
  13. 20:30Campaign management
  14. 21:55Updates
  15. 23:30Coral Island
  16. 26:40Cancelling
  17. 28:25Development
  18. 28:50Funding
  19. 29:30Budgets
  20. 30:50Feedback
  21. 32:00Projects You Love Tag
  22. 34:35What is a good strategy to tell your backers
  23. 37:50What is your opinion on early bird rewards
  24. 39:20How to get noticed on Kickstarter
  25. 42:00Preparing a prototype on Kickstarter
  26. 48:30Prelaunch page
  27. 50:00Surprises in successful campaigns
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