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Unlocked Earned Coverage - How to sell your game with limited funds

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slides:none on file

Recommends budgeting 25–35% of development cost for marketing, expects typical indie campaigns to sit between $10k–$50k and shows a $10k plan for a demo game called Moon Drifter; separates paid ads from earned PR and cites a $500 press push that wins Tower of Dreams an IGN pickup as an example of earned upside. Prioritizes a 1–2 minute trailer, a demo for steam nextfest, a Three Peaks schedule (announce, release date, out now), targeted lists of ~50–100 outlets, PressRelease distribution via PressEngine, follow-ups twice, embargoed reviews 1–2 days before launch.

AI-written summary · about

  1. 0:00Introduction
  2. 1:01Budgeting strategies
  3. 5:26Paid vs. earned marketing
  4. 9:17Optimizing game assets
  5. 11:17The three peaks of PR
  6. 22:14Effective outreach
  7. 26:10Marketing dos and don'ts
  8. 48:11Marketing case study
  9. 48:23Q&A session
  10. 54:21Strategic planning tips
  11. 56:55Closing remarks
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