~/talk

Indie Game Marketing Fundamentals

links:none on file
slides:none on file

Argues to plan marketing at concept stage and aim for blue ocean niches rather than chasing red ocean giants (Call of Duty: ~500M units, ~$30B lifetime) using small-budget tactics: run quick AB testing and bet on pivots when 25% of tests contradict intuition, recruit Discord/focus-group feedback, and launch betas. Recommends analytic tools like SWOT analysis, the buyer utility map, SCAMPER and a “creative whack pack”; cites Red Dead Redemption and Furby (≈40M units, ~$1.2B) as contrasting outcomes.

AI-written summary · about

  1. 0:00Indie game marketing intro
  2. 1:48Blue ocean strategy basics
  3. 8:52Red vs blue ocean in games
  4. 12:01Innovation attracts players
  5. 18:01Player expectations monetization
  6. 24:39Blue ocean risks
  7. 29:27Blue ocean tools
  8. 41:06Reaching new players
  9. 46:02Creative unique concepts
  10. 51:12Positioning in market
  11. 57:12Q&A niche ideas
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.