The Basic Ingredients of a Pitch Deck
summary
Most publisher pitches fail the first gate because they lack clarity and essentials. Decks work best as 10–15 slides delivered in Google Slides (not Word), with a hero title image, one-paragraph blurb, embedded trailer or demo link, X-meets-Y positioning, clear USPs, core loop diagram, concise mechanics, and a production roadmap. Typical realistic timelines are around 12–18 months; include a linked budget breakdown, team bios, and contact details. Prototypes can be signed if the fun is proven and the roadmap and ask line up.
AI-written summary · about
chapters (16)
- 0:00Introduction
- 2:40About me
- 4:35Why you need a pitch deck
- 8:40Flow of a pitch deck
- 12:25How to make a pitch deck
- 17:12Title page
- 23:24X meets Y
- 26:30USPS
- 29:19KEY FEATURES
- 31:05CORE LOOPS
- 35:29Story
- 38:02Potential
- 40:22Roadmap
- 45:21Budget
- 51:01Contact Information
- 52:35Questions
related talks
33mThe Perfect Funding Pitch Deck
01h 07mAfter the Event with Ash and INDIE | Building Strong Publishing Partnerships
59mHow to Pitch Your Game to Publishers
08mReach Success By Pitching Your Game The Right Way
52mPitching For Life: How to Survive as a Game Founder in an Artsy Jungle of Business
32mPromoting Growth Even During Lockdown
50mPanel: The Perfect Storm: Identifying the Best Time to Connect With Publishers
25mAdvice Into Action: Adapting Your Pitch For A Pandemic
