~/talk

How to Pitch Your Game to Publishers

Talkat IGB Sessions: Water 2021 · 2021-03-02..03-04· [product-management]
links:none on file
slides:none on file

Publishers evaluate three concrete things: team competence (capacity to finish, core discipline bios, runway and man‑month rates), game design (clear gameplay loop, genre features, visuals and a short prototype), and commercial fit. Sega looks for $1M+ budget projects, PC/console first, games‑as‑service with franchise potential and runs paid concept tests; signing typically takes months and the arm only takes less than five a year. Bring a one‑hour pitch, a tight deck, a short build and video under two minutes, and state exactly what funding or services you want.

AI-written summary · about

  1. 0:00Introduction
  2. 1:00Julias Background
  3. 4:23Core Disciplines
  4. 8:04Strategic Motivations
  5. 12:54Feedback
  6. 15:53Philosophy
  7. 27:27Research
  8. 28:17Take rejections on the chin
  9. 29:42Keep it short and snappy
  10. 32:52Show your learnings
  11. 33:37Avoid bad mouth
  12. 36:42Dont make mistakes
  13. 38:37Be meticulous
  14. 40:32Paint a picture
  15. 41:57A strong enough prototype
  16. 43:27Have you ever passed up a game
  17. 44:42Whats your favorite game
  18. 46:37Is it fine to fail on games
  19. 47:57How long does the process take
  20. 49:37Crossmedia potential
  21. 50:42Dont bad mouth competitors
  22. 52:22Game jams
  23. 53:32Game jams vs pitch meetings
  24. 55:07Pitch meetings
  25. 55:37Dont pitch lore
  26. 57:12Mobile publishing
  27. 58:27Outro
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