Localization QA: Yay of Nay? Localization QA: Yay of Nay?
summary
Walks through concrete LQA steps: build-in internationalization for UI to handle 20–30% text expansion, plan for ~15 target languages, and double estimated gameplay hours for prep and reporting. Offers deliverables — LQA sheet, query sheet, bug report — and tool examples like MemoQ and Terasoft. Notes real failures (Hades backlash, historical Final Fantasy and Pac‑Man changes) and gives budgeting guidance: LQA is billed hourly, roughly 35–65 USD/hr, plus hours for issue repro and cross‑team debugging.
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chapters (11)
- 0:00Introductions
- 2:24What is LQA?
- 5:08LQA strategies
- 9:04UI/UX best practices
- 12:22The localization pipeline
- 16:36Types of QA
- 20:28Collaboration and team
- 22:58LQA planning and budget
- 26:08Essential LQA tools
- 30:10Recap and conclusion
- 35:10Q&A session
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