~/talk

Localization QA: Yay of Nay? Localization QA: Yay of Nay?

Talkat IGB Sessions: Water 2021 · 2021-03-02..03-04· [testing]
links:none on file
slides:none on file

Walks through concrete LQA steps: build-in internationalization for UI to handle 20–30% text expansion, plan for ~15 target languages, and double estimated gameplay hours for prep and reporting. Offers deliverables — LQA sheet, query sheet, bug report — and tool examples like MemoQ and Terasoft. Notes real failures (Hades backlash, historical Final Fantasy and Pac‑Man changes) and gives budgeting guidance: LQA is billed hourly, roughly 35–65 USD/hr, plus hours for issue repro and cross‑team debugging.

AI-written summary · about

  1. 0:00Introductions
  2. 2:24What is LQA?
  3. 5:08LQA strategies
  4. 9:04UI/UX best practices
  5. 12:22The localization pipeline
  6. 16:36Types of QA
  7. 20:28Collaboration and team
  8. 22:58LQA planning and budget
  9. 26:08Essential LQA tools
  10. 30:10Recap and conclusion
  11. 35:10Q&A session
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