How to spy on your competition to build your marketing plan
summary
Shows concrete surveillance steps: use gamestats.com to pick low/medium/high comparable games, pull historical follower charts from steamdb.info, download the CSV and compute daily delta to get steady wishlist rates, and estimate wishlists with followers ×10. Demonstrates tracing spikes to festivals, press, Twitch or TikTok, and doing the math (example: Valheim’s runaway wishlist growth tied to E3/press + publisher + streamer outreach, not one viral post). Practical spreadsheet templates and ad vs organic tradeoffs included.
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chapters (21)
- 0:00Start
- 1:04How To Spy on Your Competition
- 1:41How To Market a Game
- 4:44Market Research
- 5:34Market Research Spreadsheet
- 7:36Steamdb Info
- 12:42Twitter Com Advanced Search
- 16:26Socialblade
- 16:43Growth Factors for a Twitter Account
- 20:19How To Spy on Your Competition and Not Be Bad
- 21:14The Economies of Agglomeration
- 28:04When Do You Think Is the Best Time To Create a Steam Page for Your Game Is It Possible
- 29:48When You Launch on Steam Do You Pay for Ads or Fully Rely on Organic Traffic from the Marketplace
- 35:36Is Steamdb Better than Steamspy
- 36:42Is It Better To Have Your Game Reviewed before Launch
- 41:41Are There any Risks We Should Be Aware of When Marketing Early On in the Production Stage
- 42:55Who's Your Favorite Actor in Sneakers Other than Robert Redford
- 46:56How Do We Identify Micro Trends
- 50:39Posting Your Marketing Material on Social Media
- 53:41What Are the Most Effective Paid Advertising Platforms for Steam Games
- 56:04The Average Conversion Rate from Steam Visits to Wishlist
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