~/talk

Marketing and Video Games: WTF

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slides:none on file

Claims that market saturation exploded are backed by Steam data: about 27 releases a month in 2010 versus roughly 840 a month in 2020 and over 10,000 total 2020 releases, making discoverability the key problem. Practical tools recommended include Google Tag Manager and analytics setups; a viral example Can you pet the dog drives half a million impressions yet sales fall 29% the next day. Built resource: VGReleaseList feeds (calendar feeds for release dates) offered free to improve planning.

AI-written summary · about

  1. 0:00Introduction
  2. 1:31Defining marketing
  3. 3:40Industry growth and challenges
  4. 8:40Finding fun and focus
  5. 11:57Strategic planning
  6. 15:56Metrics and data
  7. 20:03Competitive analysis
  8. 29:02Asset and tactical execution
  9. 35:43Audience engagement
  10. 39:53Q&A and concluding thoughts
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