~/talk

Noise vs Momentum - Driving Desire for Your Game.

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [developer-experience]
name:Ravi Vijh
links:none on file
slides:none on file

Compares one-off launch spikes with steady buildup and gives five concrete tactics: start momentum at day one, document origin stories, set communications milestones like alphas and betas, and feed a community via Discord/Twitter rather than last-minute PR. Cites the scale problem — 10,000 games on Steam (2020) — and examples like Apex Legends (big spike) and Football Manager (continuous cadence). Advises influencer tiers, retainers from £3k–£20k, and to invest time not money.

AI-written summary · about

  1. 0:00Introduction
  2. 3:42Noise vs momentum defined
  3. 8:165 tips for momentum
  4. 12:31Unique game value
  5. 16:21Milestone planning
  6. 19:58Early community investment
  7. 23:08Pre-launch noise plan
  8. 26:17Thinking Outside the Box for Launch
  9. 28:45Post-launch community
  10. 30:09Q&A: PR challenges
  11. 39:26Q&A: Budgeting & hiring
  12. 40:48Q&A: Global expansion
  13. 42:31Q&A: Pivoting strategy
  14. 44:38Closing remarks
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