~/talk

Skye Tales: Creating a UI That Couldn't Be Happier to See You.

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [component-design, creative-coding]
links:none on file
slides:none on file

Brief recount of concrete outcomes: a diegetic journal becomes the single UI hub, built as a 3D diegetic journal hub with sticker-like Scrapbook pages and a gem chevron motif; prototypes animate in After Effects and are implemented in Unreal UMG; team runs 10+ style iterations (LittleBigPlanet, watercolor, semi‑transparent) over two and a half years. Technical snag: dynamic text drop shadows in Unreal prove expensive to solve. Accessibility testing only starts late in May 2021; first user tests are scheduled next week.

AI-written summary · about

  1. 0:00Skye Tales introduction
  2. 3:41Game without UI brief
  3. 6:09Diegetic UI explained
  4. 8:39Early style feedback
  5. 10:26Visual style pillars
  6. 11:50Gem motif creation
  7. 13:37Text contrast challenges
  8. 14:19Journal approval journey
  9. 16:48Scrapbook design
  10. 18:54Journal as UI hub
  11. 20:39Code implementation
  12. 22:23Lessons learned
  13. 25:55Overcoming inexperience
  14. 27:20Key takeaways
  15. 29:05Q&A: Form vs function
  16. 32:23Q&A: Iteration process
  17. 34:35Q&A: Effective iteration
  18. 38:07Closing remarks
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