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Behind the Split Screen Sound of It Takes Two: A Story About CO-LA-BO-RA-TION.

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [creative-coding]
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Explains how Hazelight implemented and iterated audio systems for the split-screen game It Takes Two, focusing on spatialized sound tied to each player’s screen space, techniques to preserve mix clarity across varied gameplay scenarios, and methods for creating immersion within a split-screen context. Describes practical collaboration between creative audio designers and technical designers used to develop and refine those solutions.

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