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Discussion panel Storytelling through game mechanics

Talkat Games Gathering 2018 · 2018-12-08..12-09· [creative-coding]
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Panel argues concrete ways to tell story with systems: environmental layout in Dark Souls and Inside, timed failure via an oxygen HUD in Event Zero, awkward limb mapping in Octodad controls to create comic unease, and losing a playable sibling to remove inputs in Brothers to evoke grief. Notes that text can be expensive once localized to 18+ languages, so designers use light UI signals, music shifts, and coin-as-resource economy (Kingdom) to make consequences visible rather than verbose. Examples and tradeoffs are compared.

AI-written summary · about

  1. 0:00Introduction
  2. 2:12What is storytelling through game mechanics
  3. 4:24Text as story delivery
  4. 7:58Text pros and cons in narrative
  5. 11:59Non-text story delivery
  6. 13:48Emotions as narrative foundation
  7. 17:42Games with strong emotions
  8. 22:06Narrative mechanics in big projects
  9. 24:38Future of game storytelling
  10. 34:16Narrative trends and predictions
  11. 42:51Q&A on game choices
  12. 51:01Games with unique narrative
  13. 55:38Visual story and world objects
  14. 57:26Text role in game genres
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