~/talk

Prototype of a Prototype

links:none on file
slides:none on file

Argues that prototypes must be fast, targeted, disposable to produce real knowledge: build only the mechanic you need, use simple programmer art and whichever engine the team already knows, then throw it away. Gives concrete hits: a colourful-square prototype exposed a design flaw that saved weeks of rework; a full 2D mock of a 3D Zelda interaction proved feasibility; tabletop XCOM led to the digital game; typical budget guideline is one week of prototyping for a six‑month project.

AI-written summary · about

  1. 0:00Introduction
  2. 3:16Why prototypes save projects
  3. 5:26Knowledge as efficiency base
  4. 6:31Three prototype principles
  5. 10:29When and how to prototype
  6. 12:37Prototyping tools
  7. 14:05Prototypes without computer
  8. 15:13Prototype results analysis
  9. 19:18Conclusions and process adaptation
  10. 20:46Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.