~/talk

Building efficient game design team: our experience

Talkat Games Gathering 2018 · 2018-12-08..12-09· [creative-coding]
links:none on file
slides:none on file

Built a dedicated game design team from 4 designers + 2 balance designers + 1 analyst into a predictable unit that cleared design debt and now feeds new projects; created a single Confluence workflow with templates, role links and meeting checklists; use JIRA + two-week sprints, story points, poker planning, burn-down and velocity charts to plan and measure; run regular retrospectives, a values/code session and game reverse-engineering sessions for training; result: faster, interchangeable designers, on-time documentation delivery, and an analyst role grown into a full team.

AI-written summary · about

  1. 0:00Introduction
  2. 3:35Team creation challenges
  3. 6:03Team goals and tasks
  4. 8:11Five efficiency tips
  5. 8:53Workflow development
  6. 11:42Jira task planning
  7. 13:31Progress charts
  8. 14:58Retrospectives role
  9. 16:49Team values
  10. 18:56Engineering growth
  11. 20:22Results summary
  12. 21:24Q&A
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