Building efficient game design team: our experience
summary
Built a dedicated game design team from 4 designers + 2 balance designers + 1 analyst into a predictable unit that cleared design debt and now feeds new projects; created a single Confluence workflow with templates, role links and meeting checklists; use JIRA + two-week sprints, story points, poker planning, burn-down and velocity charts to plan and measure; run regular retrospectives, a values/code session and game reverse-engineering sessions for training; result: faster, interchangeable designers, on-time documentation delivery, and an analyst role grown into a full team.
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chapters (12)
- 0:00Introduction
- 3:35Team creation challenges
- 6:03Team goals and tasks
- 8:11Five efficiency tips
- 8:53Workflow development
- 11:42Jira task planning
- 13:31Progress charts
- 14:58Retrospectives role
- 16:49Team values
- 18:56Engineering growth
- 20:22Results summary
- 21:24Q&A
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