~/talk

Designers, Dungeons and Dragons

Talkat UXSEA Summit 2018 · 2018-11-18..11-20· [design-collaboration, creative-coding]
links:none on file
slides:none on file

Claims that collaborative storytelling (Dungeons & Dragons mechanics) is a practical method to surface and stress‑test long‑range decisions, using physical tools like Player’s Handbook and dice plus exercises such as pre-mortem exercise and simple prompts to zoom in / zoom out. Teams run role assignments from real personas or geography to avoid groupthink, quantify extremes with critical fail/critical hit scenarios, and prioritize by probability and magnitude. A MoneySmart workshop that assigned regional roles produces conflicting priorities but clearer ranked risks and stronger team bonds, showing the method works.

AI-written summary · about

  1. 0:00MoneySmart introduction
  2. 0:45MoneySmart mission
  3. 2:09Complexity in decisions
  4. 6:50Short-term vs long-term
  5. 13:26Collaborative storytelling
  6. 17:38Breaking design traps
  7. 20:35Diverse teams and roles
  8. 23:44Rules in storytelling and design
  9. 25:30Playing user perspectives
  10. 27:59Progress over perfection
  11. 31:08Critical hits and fails
  12. 33:55Elastic time in UX
  13. 35:17Benefits of collaboration
  14. 37:53Key takeaways
  15. 40:22Q&A
  16. 44:53Specialists vs generalists
  17. 48:26Promoting to management
  18. 51:15Users with data and personas
  19. 53:27Game mechanics for users
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