The Bridge Between
summary
Panelists describe concrete practices and results: using collaborative design workshop sessions to turn non‑gamers into designers, building a lifesaver mobile simulation for beach safety that clients adopt, and producing an award‑winning desalination education game for young students. They emphasize testable outcomes over quizzes by encoding learning into gameplay, and rely on narrative‑driven emotional journeys and simulations (including VR empathy ideas) to teach sensitive topics like homelessness and migration, plus white papers/quad charts for defense and stakeholder buy‑in.
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chapters (6)
- 0:00Introduction
- 10:40Game design to serious games
- 23:00Building partnerships
- 31:25Debating serious games
- 41:35Q&A
- 52:12Closing thoughts
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