BoomBox - Audio Workflows Inspired by Constraints
summary
Shows a concrete music brief that leads to a piano/string quartet demo for Submerged, a 20-minute improv workflow that yields tiny “gems,” and a Google Sheet tracking system for scope and deliverables. Describes using MIDI-channel articulations to avoid key switches, exporting stems via Reaper/Pro Tools with a preprint bus and -1 dB headroom, a triple-compression chain for transparent loudness, and a quad audio ambience made from four emitters locked to the world. Targets include mastered music at -18 LUFS and middleware like FMOD/Wwise; live symphony and taiko recordings are used when budgets allow.
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chapters (18)
- 0:00Welcome
- 3:16Music briefs for projects
- 6:18Spreadsheets for assets
- 8:03Composing workflow across different DAWs
- 11:58MIDI channel mapping
- 15:07Segmented composing/mixing
- 17:27Sound design recording/layers
- 21:12Triple compression chain
- 23:38Top/tail editing in Pro Tools
- 25:42Rendering SFX in Reaper
- 31:05Ambience in Rome Total War
- 33:55Testing assets
- 41:21Middleware benefits
- 43:14Mastering music/SFX
- 46:09Budget virtual instruments
- 47:56Recording musicians cheaply
- 49:45Game audio grants
- 50:52Closing
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