Games for the Military? Are you Serious?
summary
A game engine originally modded from Operation Flashpoint becomes a purpose-built training tool called VBS 3 that runs on enterprise licenses across 59 countries and trains hundreds of thousands of soldiers a year. The business grows to 260+ staff in seven offices and delivers four major releases a year, uses Nvidia physics, supports VR and parachute and convoy simulators (Bushmaster and husky emulations), copes with Windows XP fleets, export controls and multi‑year procurement cycles, and holds ~10,000 US Army licenses.
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chapters (8)
- 0:00Start
- 8:39Enterprise Customers
- 9:08Air Simulation
- 17:14Military customers: the challenges
- 24:57Traditional Game Development?
- 34:55VR in Training
- 38:10Breaking down the walls
- 41:42Questions?
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