Arrr-chitecting Games and Game Teams
summary
Pirate crews codify governance: crews of ~150–200 elect an elected captain (battle authority) and a quartermaster (operational authority), sign written articles of agreement that set pay shares (most get 1, captain and quartermaster 2), onboard procedures, and injury compensation (e.g. 800/1,000-pound payouts for lost limbs). They use the Jolly Roger as a marketing tool, adapt roles like sailing master and carpenter, and their systems actually increase surrender rates and operational efficiency rather than chaos.
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chapters (12)
- 0:00Welcome
- 1:03Pirates and team dynamics
- 3:55Why pirate talk accepted
- 9:54Pirate history
- 17:19Pirate crew organization
- 24:45Pirate democracy
- 30:55Pirate efficiency and marketing
- 34:07Pirate leadership diversity
- 37:59Task allocation and HR
- 42:08Key takeaways
- 45:43Rethinking game dev teams
- 47:33Questions and answers
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