~/talk

Arrr-chitecting Games and Game Teams

slides:none on file

Pirate crews codify governance: crews of ~150–200 elect an elected captain (battle authority) and a quartermaster (operational authority), sign written articles of agreement that set pay shares (most get 1, captain and quartermaster 2), onboard procedures, and injury compensation (e.g. 800/1,000-pound payouts for lost limbs). They use the Jolly Roger as a marketing tool, adapt roles like sailing master and carpenter, and their systems actually increase surrender rates and operational efficiency rather than chaos.

AI-written summary · about

  1. 0:00Welcome
  2. 1:03Pirates and team dynamics
  3. 3:55Why pirate talk accepted
  4. 9:54Pirate history
  5. 17:19Pirate crew organization
  6. 24:45Pirate democracy
  7. 30:55Pirate efficiency and marketing
  8. 34:07Pirate leadership diversity
  9. 37:59Task allocation and HR
  10. 42:08Key takeaways
  11. 45:43Rethinking game dev teams
  12. 47:33Questions and answers
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