Care and Craft in Teams - Keeping People Motivated
summary
Practical steps present concrete tradeoffs: align goals so a revenue-driven roadmap can absorb an art refresh or a loading-time fix; prefer team sprints where the team owns planning and ships small, prioritized improvements instead of one-off hack days; connect with players so engineers get recognition and actionable feedback; examples include a six‑year live game, 20+ released titles, and measurable roadmaps that balance feature A with quality improvements.
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chapters (10)
- 0:00Intro
- 0:58Who am I
- 2:13Why Care
- 3:58Live Games
- 5:10Innovation
- 5:22Google
- 6:07Align Company Goals
- 9:36Empower Decisions
- 13:46Autonomy
- 14:21Connecting
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