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Panel: The PG.Biz Panel: What’s Next for Hypercasual & Social Games?

Panelat Pocket Gamer Connects London 2020 · 2020-01-20..01-21· [game-development]
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Panelists argue hypercasual stays dominant because short sessions and simple mechanics win wide audiences; publishers report RollerSplat-style titles hitting 55 million downloads and running 3–5 day CPI tests built in Unity. Margins tighten, so developers add subscriptions and IAPs to lift LTV (target ~30% from IAP), while ads remain primary UA via programmatic channels. China offers higher eCPMs and easier entry for pure-ad hypercasuals right now, and HTML5/social platforms are viable alternatives to native stores.

AI-written summary · about

  1. 0:00Panelists introduction
  2. 2:32Why players love hypercasual
  3. 5:25Brands in hypercasual
  4. 9:58Hypercasual mechanics evolution
  5. 12:29Hypercasual monetization
  6. 14:58Innovation in hypercasual
  7. 16:44User acquisition strategies
  8. 19:08Traditional media role
  9. 22:16China opportunities
  10. 25:06Indie developers future
  11. 28:19Funding for indie studios
  12. 30:29Hypercasual platforms
  13. 33:02Social vs instant gaming
  14. 36:11Closing remarks
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