Superstar Session: From Impossibility to Relatability: How we Define What a Game is
summary
ustwo games explains what actually makes Monument Valley-style games: four working pillars—built by humans, player-centric, pride, games with meaning—and concrete practices behind them. Small teams (8→30), heavy UX and user testing from a product-design background, premium paid releases rather than F2P, visual-first mechanics that act as Trojan horses for story (Monument Valley’s impossible-path trick), experiments in VR (Lands End) and repair-focused narrative design (Assemble with Care). Outcome: awards, profitability, high ratings and major platform partnerships.
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chapters (8)
- 0:00Introduction
- 1:48About ustwo Games
- 3:54Monument Valley’s success
- 5:40Built by humans
- 8:27Player-centric design
- 11:13Games with meaning
- 13:39Studio philosophy
- 15:01Q&A
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