~/panel

How we Deliver Experiences that Matter Through Streaming?

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Panel argues streaming is a long game and gives concrete tradeoffs: Antstream runs 1,000 retro games across multiple devices to prove instant play and accessibility, operators are committing roughly $1 trillion by 2030 to 5G which vendors expect to enable scale, cloud video frames remove most client-side hacking so publishers get no client-side piracy, and hybrid streaming plus local CPU keeps latency low while mobile gaming power use drops to battery drain similar to Netflix.

AI-written summary · about

  1. 0:00Introduction
  2. 1:48Streaming fad or trend
  3. 3:59Why streaming matters
  4. 7:09Streaming limitations today
  5. 10:025G infrastructure skepticism
  6. 12:28Privacy in cloud gaming
  7. 14:18Stadia’s launch challenges
  8. 16:25Next-gen consoles role
  9. 17:10Future devices in cloud gaming
  10. 20:17Streaming impact on hardware
  11. 22:45Mobile gaming battery
  12. 24:14Mass streaming adoption needs
  13. 26:44Streaming mainstream positioning
  14. 27:28Player retention in instant play
  15. 28:56Cloud gaming business models
  16. 33:14Cross-platform control limits
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