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Speed Panel: Eastern Eye: New Opportunities in Asian Territories

Panelat Pocket Gamer Connects London 2020 · 2020-01-20..01-21· [game-development]
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China’s Android storefront covers about 80% of mobile gaming installs, and publishers push WeChat HTML5 mini-games alongside native CPI titles; ad-driven hyper‑casual in China yields high returns—eCPM ranks second only to the USA—because users commute up to two hours each way. Japan delivers the highest ARPPU with long‑tail niche audiences; Korea favors mobile MMORPGs and enforces a midnight shutdown system for underage players and a licensing process for any IAP.

AI-written summary · about

  1. 0:00Asian gaming opportunities
  2. 3:41Asian market differences
  3. 8:19Hyper casual in Asia
  4. 13:03Japan/China monetization
  5. 15:13Culturalization vs localization
  6. 18:02Cultural pitfalls in design
  7. 20:10Korea regulations/requirements
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