~/talk

Instant Games - The Good, the Bad and the Future

Talkat Pocket Gamer Connects London 2020 · 2020-01-20..01-21· [game-development]
links:none on file
slides:none on file

Survey of instant games claims faster, cheaper user acquisition than the App Store but lower retention unless social hooks and platform APIs are used; friend referrals and a short ad-to-play funnel drive growth. Examples: OMG reaches 100 million users in less than a month and Ludo succeeds with ~15 minute session length. Tech choices include Pixi engine with custom editor and Spine animations and Amazon back ends. Loading size, opt‑in bot messages and platform curation determine which games actually perform.

AI-written summary · about

  1. 0:00Start
  2. 6:15Voluntary Shareability
  3. 6:47Multiplayer
  4. 8:44Download Size
  5. 10:09Lack of Market Data
  6. 13:28Twitch
  7. 14:02Viber
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.