Sustainable Diversity - Women in Games
summary
A studio with about 350–400 people reports 11–12% women and builds a diversity program that creates three employee networks (women, LGBTQ+, BAME), runs monthly meetups and Lean In circles, revises recruitment panels and accessibility, and opens offices to community groups like Black Female Coders meetups. Guidance includes using McKinsey data to persuade leadership, auditing website imagery and hiring practices, treating outreach as a five‑year strategy, and tracking numbers rather than goodwill.
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chapters (13)
- 0:00Intro
- 1:15Welcome
- 2:30How do you feel when you enter the industry
- 3:24What is diversity to you
- 5:12Diversity inclusivity
- 6:38Women at Splash Damage
- 8:02Working at Splash Damage
- 9:15Lean in Circles
- 11:28Big Pixel Studios
- 12:26Fusebox Games
- 13:15How far have we come
- 14:00How to start
- 16:00Conclusion
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