Leveraging inclusion to build better teams – and games
summary
Slides present a 2016 developer satisfaction survey (about 55% North American respondents) showing women make up roughly 15–20% of the industry, a 14–15% year‑over‑year rise in valuing diversity, and rising complaints about sexism, racism and working conditions. Cited studies: 248 performance reviews find women receive more critical feedback; TechLeaver links perceived unfairness to turnover; wage gaps persist. A concrete inclusion action: invite everyone's voice is equal to creative dailies—an approach that flipped hiring from 12% to 51% directors and correlated with more award nominations.
AI-written summary · about
chapters (13)
- 0:00Introduction
- 1:05Game industry people
- 2:53Developer survey insights
- 5:39Public perception challenges
- 8:03Diversity layers
- 10:30Unfairness and turnover
- 12:20Performance review bias
- 14:06Hiring bias evidence
- 15:54Executive action for change
- 17:18Inclusion and creative success
- 18:23Kristina Reed on inclusive process
- 20:07Culturalization and inclusive design
- 21:30Key takeaways and call to action
related talks
18mSustainable Diversity - Women in Games
57mDiversity is Good for Business
15mInclusion starts with an I
41mWhere are the women?
29mThe Inclusive Leader: Tips for Developing Diverse Teams
30mWhy Diversity Matters and How We Can Make Studios More Inclusive
30mBuilding Inclusive Teams
40m"Inclusiveness - It's In Your Hands"
