~/talk

Leveraging inclusion to build better teams – and games

linkedin:katelyned
slides:none on file

Slides present a 2016 developer satisfaction survey (about 55% North American respondents) showing women make up roughly 15–20% of the industry, a 14–15% year‑over‑year rise in valuing diversity, and rising complaints about sexism, racism and working conditions. Cited studies: 248 performance reviews find women receive more critical feedback; TechLeaver links perceived unfairness to turnover; wage gaps persist. A concrete inclusion action: invite everyone's voice is equal to creative dailies—an approach that flipped hiring from 12% to 51% directors and correlated with more award nominations.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05Game industry people
  3. 2:53Developer survey insights
  4. 5:39Public perception challenges
  5. 8:03Diversity layers
  6. 10:30Unfairness and turnover
  7. 12:20Performance review bias
  8. 14:06Hiring bias evidence
  9. 15:54Executive action for change
  10. 17:18Inclusion and creative success
  11. 18:23Kristina Reed on inclusive process
  12. 20:07Culturalization and inclusive design
  13. 21:30Key takeaways and call to action
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