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Messaging, Messenger, iMessage & More – Learnings and predictions from EU experts

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
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Panel gives hard numbers and concrete pivots: Facebook Instant Games launches in late 2016 and a web-to-HTML5 port draws 12–40 million users in weeks while iMessage experiments hit about 1.5 million downloads but stay US‑centric. Retention trends run below native mobile and loading size under 1 MB proves critical. Bots act as facilitators rather than players, roughly 80% of sessions are group play, and asynchronous cooperative mechanics outperform lockstep turn‑based designs.

AI-written summary · about

  1. 0:00Messaging games panel intro
  2. 4:34Focus on messaging games
  3. 10:11Investing in instant games
  4. 13:20iMessage vs instant games
  5. 19:23Chat game discovery challenges
  6. 22:35Retention in messaging platforms
  7. 28:13Game design for chat
  8. 29:58Game mechanics and UGC
  9. 33:55Bots in chat games
  10. 36:07Q&A: Spam and Facebook
  11. 39:43Closing remarks
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