~/talk

Golf Clash – The power of infectious gameplay

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
linkedin:oscarclark
links:none on file
slides:none on file

Claim: a tiny studio builds a short-session mobile golf game that becomes a breakout live-service hit. It ships a real-time 1v1 mechanic, data-driven live ops and progression systems, and tournaments that keep players 3–5 days, plus personalization and infinite upgrade hooks. Distribution relies on app stores and performance marketing. Result: the product scales into top charts — number two grossing in the US App Store — and is acquired by a major publisher, proving the combination of tight core play and continuous live iteration works.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05Battle Mail and social gaming
  3. 3:56Transition to Rockpool Games
  4. 6:43Mobile gaming fragmentation
  5. 8:29App Store discovery challenges
  6. 9:55Facebook gaming at Playdom
  7. 12:42Return to free-to-play
  8. 15:33Golf Clash core concept
  9. 17:18Short sessions deep engagement
  10. 19:24Games as a service
  11. 21:27Warner Bros acquisition
  12. 24:13Key takeaway
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