The debating game
summary
Panelists argue five contested claims with concrete examples and numbers: discoverability is crushed by 100,000 new games a day and rising mobile revenue (quoted as $34–46B in 2017); AR’s momentum rests on Pokémon Go watershed moment and phone-based AR/Apple hardware limits; WHO classification prompts calls for product safety features vs “more data”; cryptocurrency is debated as useful currency in unstable economies or a tulip-bulb bubble; loot crates framed as revenue rescue for big-IP (EA/Star Wars) or predatory gambling.
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chapters (6)
- 0:00Start
- 2:48The Digital Jam Sessions
- 4:01Rules
- 30:10Will Cryptocurrency Save the World
- 41:57Why Loot Crate's Are a Bad Design Choice
- 45:43Winners of the Debate Game
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